Ivory Vein

Enroute Deadsnows

The PCs were sent to Deadsnows in Icespear valley, to investigate what is going on inside the nearby Ironboot Mine. There was a dwarf, Iufin Ironboot, found dead outside the mine, slashed up but also with puncture wounds. A family friend, Siddan went to investigate and never came back.

On the road you met a man and acquired a dog, whom you named Sir Barkley the First of Woofington.

Close to Deadsnows, you run into a cleric being attacked by a gang of Kobolds, all bearing the same burn on their hand. You easily sent them running and find that the man is Joshua Joshuamann, a friend of Aur’s and the one who asked your guild master to send you.

You learned about the Spellplague that happened several decades ago, where Mystra was assassinated and The Weave was destroyed. Wild magic blue flames plagued the multiverse, destroying parts of Faerun and reshaping it in others. Deadsnows was one of those such places, destroyed and abandoned. Only recently has it been being rebuilt.

Dr. P is the drink of intellectuals

When you arrive in Deadsnows, there is a commotion at the south gate. You all follow Joshua to see a dwarven man bleeding out, Joshua tries to help but the dwarf stops him and whispers to him; “Don’t let them have it” and he passes. He was Torbjorn Ironboot.

Ciaran: learned about Icespear Manor, that was destroyed during the plague. People say there is still riches left in the cellar, but people also say the land is haunted, strange sights and sounds at night. Being on the property is currently forbidden by the town Sherriff.

Vexxy: learned about the druid, Ol’Tom and rumors of a Red Dragon being seen in the area. Coral Brittlebeard can help you more with learning about the Ironboots, but he speaks poor common and is unfriendly to non-dwarves.

Luna: learned that the shop keep Jun gets visitors late at night.

Cash: learned about the Hospice of Marthammor Duin, north of Deadsnows and reasonably assumed to be haunted. Some say the Hospice leads straight down to the underdark.

Legolas: Tryed to sell an ‘’’’’’enchanted cookie’’’’’’’’’’


The PCs, through various means, were invited to become members of the adventurers guild, Ivory Vein, in the capitol city Blackmere in the kingdom of Ospana. They met with the guildmaster, Aur, and were thrown into a preliminary test of sorts, a puzzle room crafted by Aur.

Cash Running, Luna Mohican, Vexxy, Ciaran McIntyre, and Legolas Taaco all successfully become members of the guild.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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